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The I.N.S.P.E.C.T.I.O.N (Lvl 9-11)

The I.N.S.P.E.C.T.I.O.N (Lvl 9-11)

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Welcome to the I.N.S.P.E.C.T.I.O.N, a thrilling journey into the heart of a long-abandoned research facility. Built by the Zera, an ancient race of powerful wizards and sorcerers, this facility was designed to contain some of the most dangerous magical creatures in existence... but with the facility's security now compromised, the monsters are on the loose and seeking their freedom !

As your players venture deeper and deeper into the mysterious facility, they'll face challenges and obstacles at every turn. From treacherous traps to fearsome beasts, including magma slugs, gelatinous cubes, and chimeras, there will be no time for dallying and little time for breaks. However, with great risk comes the promise of great reward. Do your players have what it takes to brave the dangers of the facility's containment units and uncover the secrets hidden within ?

This adventure is made for a party of 3-5 lvl 9 to 11 adventurers, and is made to be ran in a single session. It's primarily focused on dungeon delving and dealing with tough environments, along with an engaging and dynamic bossfight at the end. If they succeed, your players will gain access to mutagens, which are powerful and often permanent potions offering them new abilities by changing their DNA.

You'll receive the PDF of the adventure, particularly structured for your ease of use as a DM, as well as battlemaps and a bundle of evocative art used for the adventure to be used as handouts !

You can find a preview of some of the adventure's encounters past the cover page. Don't hesitate to check it out !

(All battlemaps are made for 128 PPI resolution)

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